![]() Whenever you gain a level, you can replace the invocation with another one. This feat grants a single eldritch invocation. It can take a few rounds to completely set up, but it’s still a pretty powerful combo. Hexblades can make this feat work really well if they choose to specialize in hand crossbows.īoth Hex and Hexblade’s Curse can stack damage on your multiple crossbow attacks, and the invocation Lifedrinker (+Charisma modifier in damage) only adds to this. This feat lets you ignore the loading property of crossbows that you are proficient with, removes the disadvantage imposed on your ranged attack rolls when a hostile creature is within 5 feet, and lets you use a bonus action to attack with a hand crossbow when you attack with a one-handed weapon. These half feats can mitigate the cost of choosing a feat over an ASI and can be useful when only a single point added to your Ability Scores would be useful.īecause of the Hexblade warlock and the Pact of the Blade, several of the below feats are staples for martial characters that have excellent synergy with a more martial Warlock. Notably, some feats also grant a single point to an Ability Score (though your choices are usually constrained). However, a greatsword-wielding warlock has undeniable appeal. I recommend picking Dexterity, personally, as it also influences your AC and initiative. If you wield a weapon, either Strength or Dexterity will also be a key stat for you. That said, the Hexblade warlock is notable for changing a caster class into a martial attacker. ![]() Pretty much everything for Warlocks is Charisma based, and you want to get it to 20 as soon as you can. If you pick a feat, it should either be vital to your character build or you should be already happy with where your ability scores are.įor warlocks, the critical Ability Score is Charisma. Picking a feat always means sacrificing Ability Score points. However, instead of this increase, you might decide to take a feat. Whenever your warlock hits level 4, 8, 12, 16, or 20, they are eligible for an Ability Score increase of two points, distributed as you wish.
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